![]() ![]() If your players kill thirty guards just because they can, those players are in a fuckload of trouble. I think a more realistic approach is to keep the guards roughly the same CR as usual (maybe bump them up to CR 1 if you want tougher ones), but make realistic use of consequences. Having hordes of powerful guards really makes you wonder why they aren't handling the problems instead of the player and the only real answer is that these guards have been scaled up to prevent players from doing things. If you scale your guards up to whatever level your characters, are it's going to feel very video-gamey. ![]() I think you've got a decision to make here. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Keep Little Questions in the megathreadįull rules with additional explanations can be found here.Keep Problem Player talk in the megathread. ![]() External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice and tools. Please refrain from downvoting legitimate questions. We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord ![]()
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